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Sonic Rush


Overview
Story
Screenshots
Videos
Scans
Review
Notes
Cheats / Secrets
Last Updated: 12.26.05


Developer:
Dimps / Sonic Team
Publisher:
Sega
Platform:
Nintendo DS
Players:
1


11.15.05
11.18.05
11.23.05


Overview
Sonic Rush is Sonic's first real appearance on the Nintendo DS. It uses 3D character models along 2D levels and relies on the mechanics of the Genesis games to keep it moving. Many fans consider it to be the best Sonic game in recent memory. With a development time of just 11 months, Sonic Rush is also one of the most quickly produced Sonic games ever.

Illustration by Fiz
The biggest innovation offered by Sonic Rush is the Tension Meter (pictured at left). The meter starts at 100% (blue) at the beginning of every level, and can be increased to 200% (orange) or 300% (red) by performing tricks or destroying enemies. Every time the Super Boost is used, the meter begins to rapidly decrease. If it reaches 300%, it goes into Berserk Mode, where it will not decrease unless you are hurt by an enemy or the environment. As long as you keep doing tricks, the meter will stay in Berserk Mode. After six seconds of no tricks, it will decrease back to 200%.

When the tension meter is at 0%, the Super Boost (Sonic) or Fire Boost (Blaze) cannot be performed. Using tricks to fill the meter will be discussed in a separate section.
This game also marked the first appearance of Blaze the Cat. Although she plays almost exactly the same as Sonic, she was generally well-accepted among fans unlike other new characters.
Sonic the Hedgehog
Spin Jump - A or B
Jump or curl into a ball and attack your enemies.

Jump Dash - Spin Jump, R Button
By pressing the R button during a jump, you can dash in mid-air or homing attack an enemy or rail.

Spin Dash - Down + A or B, Release Down
Send Sonic spinning forward, blasting enemies and some objects in his path.(Only used while standing still.)

Super Boost - X or Y
Go into top speed instantly. Drains Tension Gauge. (Only use while on the ground.)

Tails supports Sonic throughout the game.
Blaze the Cat
Axel Jump - A or B
Jump or attack your enemies.

Burst Hover - Axel Jump, R Button
By pressing the R button during a jump, you hover around for a short period of time.

Burst Dash - Down + A or B, Release Down
Send Blaze spinning forward in flames, blasting enemies and some objects in her path.(Only used while standing still.)

Fire Boost - X or Y
Go into top speed instantly and ignite in flames. Drains Tension Gauge. (Only use while on the ground.)

Cream supports Blaze throughout the game.
In addition to the regular actions, Sonic and Blaze can perform "trick actions" to fill the Tension Gauge:

Basic Tricks - B-B-B
Simply press the B button to do a trick after being launched into the air by a spring or ramp. Press the A button after at least two tricks to perform an advanced trick for additional points.

Grind Tricks - R-R-R
Repeatedly tap the R button while on a rail to perform grinding tricks.

Just Trick - A
Press A just as you exit a ramp, spring, or rail for easy extra points.

Hop Jump - Sonic only - Up + R
This acts like a vertical double-jump after being launched into the air by a spring or ramp.

Humming Top - Sonic only - Left or Right + R
Similar to the Hop Jump, but horizontally.

Axel Tornado - Blaze only - Up + R
This acts like a vertical double-jump after being launched into the air by a spring or ramp. More effective than Sonic's Hop Jump.

Jump Step - Blaze only - Up + R
Similar to the Axel Tornado, but horizontally.
Scoring in Sonic Rush is different from previous games as well. At the end of each act, you will be ranked on your performance by the following:
Regular ActBoss Act
C 0 pts 0 pts
B 40,000 pts 25,000 pts
A 80,000 pts 40,000 pts
S 100,000 pts 50,000 pts

There are three ways of earning points: speed, tricks, and rings. The most important of the three is speed. Your completion time of levels determines the most amount of points. The trick bonus score is next, but it has a maximum value of 20,000. You can easily go without rings and still make high scores, but the points you can earn from them is determined by the number you collect times ten.

Just to appease your curiosity , there is no reward for earning all "S" ranks.
Story
With 7 full zones, Rush is on the shorter end of Sonic games. Each zone has two acts plus one boss act. F-Zone consists of only a boss act. After completing F-Zone with both Sonic and Blaze and collecting all Chaos Emeralds and Sol Emeralds, you will be able to access the Extra Zone from the character select menu.

Zone 1 - Leaf Storm
Zone 2 - Water Palace
Zone 3 - Mirage Road
Zone 4 - Night Carnival
Zone 5 - Huge Crisis
Zone 6 - Altitude Limit
Zone 7 - Dead Line
F-Zone - Unknown
Screenshots
09.22.05 - Tokyo Game Show Screenshots
tgs01 tgs02 tgs03 tgs04 tgs05
tgs06 tgs07 tgs08 tgs09 tgs10
tgs11 tgs12 tgs13 tgs14 tgs15
08.04.05 - Sega Europe Screenshots
e3_01 e3_02 e3_03 e3_04 e3_05
e3_01 e3_02 e3_03 e3_04 e3_05
e3_01 e3_02 e3_03 e3_04 e3_05
05.19.05 - E3 2005 Announcement Screenshots
e3_01 e3_02 e3_03 e3_04 e3_05
Videos
Official Trailer 2 - 14.4 MB
This trailer shows gameplay from previously unseen areas of the game, along with a new boss fight.

Click Here to Begin your Download (Mirror 1)
Click Here to Begin your Download (Mirror 2)
Official Trailer 1 - 8.96 MB
This trailer shows gameplay from the playable demo at E3 2005. It's the first look the public received at the game.

Click Here to Begin your Download
Magazine Scans
Nintendo Power - August 2005
Nintendo's official US magazine had a one page special on Sonic's E3 appearances with Sonic Rush and Sonic Gems Collection.

Click Here to Read the Article
Electronic Gaming Monthly - August 2005
EGM ran a quick blurb on Sonic Rush's announcement in their E3 coverage. It received a "good" rating, the second best award for E3 previews that the magazine gives.

Click Here to Read the Article
Review by Gamerguy
I admit it: I was skeptical of all the positive press Sonic Rush received throughout its production. Many media groups compared it to the Genesis games, and some even called it the "best Sonic game ever." I tried to keep my expectations low so that I could enjoy it, but that didn't happen: I went into Rush with expectations higher than any Sonic game before it.
And my expectations were shattered with something better than I ever imagined.

The graphical style of Rush is its first unique feature. While it looks bland like the Sonic Advance games in screenshots, it looks totally different in motion. The 3D models allow the game to jump out at you to give the traditional 2D scrolling formula a new twist. No one can deny that this is the "fastest" Sonic game ever. The speed effects in this game are unparalleled by other Sonic games. With speed comes the problem of running into enemies or falling into surprise pits, but these problems can be avoided easily after an hour or so of gameplay.

Rush's soundtrack has been a hot topic for debate across the Sonic community. Some people find it appalling, some people love the Jet Set Radio Future-inspired score. I was confused about how the music would work in the game, but it fits perfectly. I was anxiously waiting to unlock the sound test menu so that I could listen to the songs I fell in love with during gameplay. Dare I say this soundtrack is more fitting than Sonic CD's Japanese score? It's easily debatable but close on either side. With the great music, Sega added horrible voiceovers. Sonic's lines are too childish, Tails is dumber than Big in Sonic Heroes, and the game even mentions that Cream is "not so bright" herself. The most annoying is that both Cream and Tails give an enthusiastic "YESS!!" whenever you change levels on the world map. Especially when the name of the zone is something like "DEAD LINE" or "HUGE CRISIS." I found myself laughing at my DS when Sonic said "That was fun! I want to do that again!" What next, "I want to support the American economy by purchasing localized products"? It's a far cry from the language used in Shadow the Hedgehog. That leaves us with Blaze to save the day in the world of voice acting. She has less lines than everyone else, but even she doesn't sound too great. Her character is lacking any emotion whatsoever and the voice reflects it. The voiceovers cannot be turned off. I respect Sega for trying to add voice acting to a portable game, but lackluster performance by the voice actors and scriptors at 4Kids make it worthless. Most of the lines in the game don't match up with the voice acting at all. For example, the caption will say "You'll regret this!" while Eggman says "I won't forget this!!" It doesn't hurt the gameplay, but it can be annoying and probably should have been revised considering the high production values found everywhere else in the game.

What about siteitching back and forth between two screens? Does it get annoying or confusing? No, but it's frantic just like a Sonic game should be. The transitions between the two screens are so flawless that you'll be convinced this is the way Sonic was meant to be played. Sega didn't try to force innovation this time, and it makes all the difference in the control department. A far cry from the recent console outings, the camera in Rush is perfect during all sequences, 2D and 3D. During levels, you'll use B, A, X, and the D-Pad. The R button is used to do tricks on rails and the A button is used to jump and perform air tricks. The tricks build up your score and your Rush meter. Pressing X while on the ground activates the Rush boost, which instantly takes your character to max speed at the cost of points on the Rush meter. This is without a doubt the best innovation the series has ever had - even bigger than spindash. Spindash hasn't been totally replaced, though: you still have it as your only option for a quick burst of speed during boss fights.

The special stages are a different story with a similar ending. Using the stylus, you guide Sonic through the Sonic 2 special stage style tunnels to collect rings while avoiding mines. To mix it up a bit, they've added enemies, springs, ring siteitches, and ramps to them. These levels simply wouldn't be possible without the stylus. Blaze does not go to the special stages: she gets a Sol Emerald every time she defeats a boss.
Blaze the Cat isn't bad, but she's an unnecessary addition to the cast. There is no difference between her levels with Sonic's other than the order in which they are played. Her character is developed more in this game than Cream has been since Sonic Advance 2, so hopefully this is a sign that Sega is trying to put more thought into the characters.

After completing the game's 7 zones plus the boss level, you'll unlock a Time Trial mode. This is the first Sonic game where I have enjoyed the gameplay enough to actually compete for low times in this mode alongside the main story, and I'm still not tired of it. For some reason, this game just doesn't get old. It feels timeless even after playing the same level ten times in a row. When I purchased Sonic the Hedgehog 2, it stayed in my Sega Genesis for months. I'm willing to bet Rush will be settled in my DS far longer. The memories I have of the old games will never be matched, but for the first time, Sega has made a game that is truly better than anything before it. I'm not reviewing this game on nostalgia - I'm reviewing it based on what it is. As far as replay value is concerned, you can't do better than Rush. The "story" mode from the other games is now called "gameplay mode" for a good reason. Stop being skeptical about the relatively short seven zone list and realize that the game itself is the replay value, not the length.

I haven't had a lot of experience with multiplayer mode yet, but it's much, much better than the poor excuses found in the GBA games. You can play through all the levels of the regular game, but it feels much nicer than in Sonic Advance 3. The biggest difference you'll notice is that only one screen is used during multiplayer so that the DS can process the wireless link. Because of this, it's not quite as impressive as the single player mode, but it's still fun. The lack of Nintendo WiFi Connection support is a bit disappointing, but it's not really necessary for such a small mode anyways. I don't feel justified in taking off points for its flaws here because Sonic Rush wasn't meant to be a multiplayer game in the first place.

The game's presentation is fantastic. The menus are polished, the interface flows well, and the music sounds crisp and clear, but most important of all, this is the first DS game to correctly render 3D graphics in real time on both screens. All of the text and little graphical effects add a lot to the game's "wow" factor. Fans have been asking for a 3D sidescroller for years and Sega finally ansiteered. What else is there to say?


As much as I hate to call something the "best," Sonic Rush deserves the title. I realized the flaws of the Sonic Advance games, but they've all been fixed and so much more has been added. If you've been unsatisfied since the Genesis days, this is the game you've been waiting for. Sonic Rush is my newfound favorite game in the series, knocking out Sonic & Knuckles after ten years of flawed sequels. Rush makes things more complex and innovative by going back to the basics: Sonic is about speed, not fighting, shooting, or pinball(-ing?). If Sega keeps this up, Sonic the Hedgehog may indeed rise again to reclaim his spot at the top of gaming icons.

Gameplay
The best gameplay in any Sonic game ever. Possibly too easy for some, but largely enjoyable by all.
20 / 20
Sound
Wildly different yet enjoyable soundtrack. Voice acting is overused and unimpressive.
17 / 20
Graphics
Great character models on nice backgrounds. Some might find that the backgrounds are too similar to the Advance games.
19 / 20
Controls
Low learning curve, generally solid. Touch screen is only used in special stages.
15 / 15
Replay Value
Determined fans will want to get "S" ranks on everything. Two stories as Sonic or Blaze, but the levels are the same.
14 / 15
Expectations
Pretty much everyone hoped for great things from Rush, and it doesn't disappoint.
10 / 10
FINAL SCORE 95 / 100
Notes
Critical Irony
Sonic Rush was released on November 15, 2005 - the same day as Shadow the Hedgehog. While Rush was the highest-rated Sonic game in ten years, reviewers gave Shadow the worst scores of any Sonic game ever with an average rating of 4 / 10. Guess which one sold more copies. *sigh*
Sonic E3 Demo
Although Sonic Rush was the first game to be released for the Nintendo DS, it was not Sonic's first appearance. A demo completely different from Rush was shown at the 2004 Electronic Gaming Expo (E3) convention, but it ended up being nothing more than a tech demo. You can learn more about the demo here.
Crawling in my Skins
Sega licensed Sonic Rush's rights out to an up-and-coming company called "Gamer Graffix." They made a skin for the DS based on the game's official art, which sold for $9.99 exclusively in North America. It might have sold better if it wasn't released on the 25th of November, after the game's release.
Japanese gamers could get their fill of Rush accessories through Sega Direct. Those who preordered the game received DS wriststraps bearing the game's color theme.
Kill the Maestro
The music for Sonic Rush was produced by Hideki Nagamura, the same composer who wrote the Jet Set Radio soundtracks. This broke the seven year streak of Sonic scores by Jen Senoue and WaveMaster. Nagamura's style is certainly unique: many fans are divided on the "original groove" of the soundtrack, with some adoring and other playing the game with the speakers off. The music isn't the only change: along with Shadow, Rush abandoned the voice actors from the previous games and used the cast from the Sonic X TV show. Blaze the Cat is voiced by Berra Hudson, who, contrary to popular belief, is not the same actress who voices "Misty" on Pokémon.
Cheats / Secrets
Unlock Blaze
For all you impatient players out there, Blaze is unlocked after completing the Boss Act of Leaf Storm Zone with Sonic.
Time Attack Mode
To unlock Time Attack, complete F-Zone (Unknown) with Sonic or Blaze. After viewing the credits, you will see a message informing you that you can now play Time Attack from the main menu.
Sound Test
To unlock Sound Test, complete F-Zone (Unknown) with Sonic or Blaze. After the credits, you can access Sound Test from the options menu.

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